- e4 e5
- Nf3 Nc6
- Bc4 a6
Black's move is wasteful at this point. It is better to
activate a minor piece here. Black also might want to
consider playing g6 for a king side financhetto. But I
may be biased :)
- Nc3 b5
White now has three active minor pieces out compared
with Black's one. Black has his advanced queen side pawns,
and a gain in tempo since White must move the bishop.
Positionally, the advantage to clearly to White.
- Bb3 b4
Slightly more aggressive for White would have been
Bd5, pinning the c6-knight. Black hopes to gain space
and perhaps trap a minor piece with his pawn attack. This
attack is doomed to be fruitless. Black will end up with
some highly advanced a- and b-pawns, but nothing to
protect his king when White brings his superior piece
development to bear.
- Nd5 Nf6
- d3 Nxd5
Black is too eager to kick the knight out. This move
sets White up to obtain a crucial pin with his bishop,
as we will see. Black can't play Bb7 because White's
response of Ng5 is very dangerous. Be7 might be
Black's best response, though trading knights removes
some of the immediate pressures.
- Bxd5 Be7
White has made good choices with this central tactical
battle. Black has no choice but to give up his e-pawn. He
can't allow White to play Ng5 - he would lose his f-pawn
and the ability to castle. f6 protects the e-pawn and prevents
Ng5, but White's light square bishop would prevent
Black from an easy king side castle.
- Nxe5 O-O
- Bxf7+ Kh8
Neeeooooh! Let White trade off his two active minor
pieces for the pawn and rook. Things would still
not be great for Black, but the central pressure would be gone.
If you call minor pieces three points, rooks five points, and pawns
one point, the trade would be even. Plus, Black is now in a major
bind.
- Bd5 d6??
Whoops, Black hangs his knight. Black doesn't have much going
for him here, but perhaps Qe8 is a better move.
- Nf7+ Rxf7
White opts to win the Exchange and reduce the king side guard,
rather than grab a free knight, not sure if I agree with the
decision - it is a close call.
- Bxf7 Qf8
Black should probably play Ne5 instead. White is just going
to regain the pin otherwise.
- Bd5 Bb7
And White's pesky light-square bishop continues to pin the
c6-knight. Black might do better here with Qf6.
- O-O a5
Black backs up his homey on b4. This does nothing to relieve
the crippling pin on his knight, however. Moving a piece would
probably be better at this point.
- b3 Rb8
White has a good plan here, hoping to fianchetto the black
bishop. However, Black has a nice response (which he does not
make) of Bf3. Such a move would put a stop to White's bishop
plans.
- Qh5 Ne5
Bye, bye pin!
- d4 g6
No. Black's king side is weak enough without opening the
door for a check along the long a1-h8 diagonal, especially
with White's bishop able to fianchetto.
- Qe2 Bxd5
- exd5 Nd7
Taking the other way might have been better. Now White can't
play Bb2 because he is blocked by the pawn on d4.
- Bd2 Re8
White might want to consider f4 here, using the pawn to pry his
way into weak Black king side. Black wisely moves his forces to
the king side to prepare for the inevitable onslaught.
- Qg4 Nf6
White wastes time, plopping his queen on a square where Black
can easily chase her away.
- Qf3 Qg7
- Rae1 Nh5
The futile beatings of an insect trapped in a spider's web.
- c4 Qxd4
- Be3 Qb2
Black tries to get some action going on the queen side, but the
need to protect his exposed king gives him little room for fighting.
The out-of-place queen allows White the following move...
- Qf7 Ng7
The tension is mounting quickly.
- Bh6 Bf6??
Game over. It is now mate in two for White. Black would do better
with Qf6.
- Rxe8+ Nxe8
- Qf8++
In summary, we can trace the beginning of Black's troubles to his
initial a- and b-pawn charge. The displacement of those pawns allowed
White superior piece development and a crippling pin of the c6 knight.
White played very well in this game, recognizing Black's mistakes and
using them to his advantage.